package wall

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type t
val release : t -> unit
val flip_image : 'a Stb_image.t -> unit
val from_image : name:string -> 'a Stb_image.t -> t
val load_image : ?float:bool -> ?alpha:bool -> ?flip:bool -> ?name:string -> string -> (t, [ `Msg of string ]) Result.result
val channels : t -> int
val width : t -> int
val height : t -> int
val update : t -> 'a Stb_image.t -> unit
val tex : t -> Wall__backend.Texture.specification