package efl

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type t = Elm.transit
type tween_mode = [
  1. | `accelerate
  2. | `bezier_curve
  3. | `bounce
  4. | `decelerate
  5. | `divisor_interp
  6. | `linear
  7. | `sinusoidal
  8. | `spring
]
type effect_flip_axis = [
  1. | `x
  2. | `y
]
type effect_wipe_type = [
  1. | `hide
  2. | `show
]
type effect_wipe_dir = [
  1. | `down
  2. | `left
  3. | `right
  4. | `up
]
val add : unit -> t
val del : t -> unit
val effect_add : t -> (t -> float -> unit) -> unit
val object_add : t -> Evas.obj -> unit
val object_remove : t -> Evas.obj -> unit
val objects_get : t -> Evas.obj list
val objects_final_state_keep_set : t -> bool -> unit
val objects_final_state_keep_get : t -> bool
val event_enabled_set : t -> bool -> unit
val event_enabled_get : t -> bool
val del_cb_set : t -> (t -> unit) -> unit
val auto_reverse_set : t -> bool -> unit
val auto_reverse_get : t -> bool
val repeat_times_set : t -> int -> unit
val repeat_times_get : t -> int
val tween_mode_set : t -> tween_mode -> unit
val tween_mode_get : t -> tween_mode
val tween_mode_factor_set : t -> float -> float -> unit
val tween_mode_factor_get : t -> float * float
val tween_mode_factor_n_set : t -> float array -> unit
val duration_set : t -> float -> unit
val duration_get : t -> float
val go : t -> unit
val revert : t -> unit
val go_in : t -> float -> unit
val paused_set : t -> bool -> unit
val paused_get : t -> bool
val progress_value_get : t -> float
val chain_transit_add : t -> t -> unit
val chain_transit_del : t -> t -> unit
val chain_transits_get : t -> t list
val smooth_set : t -> bool -> unit
val smooth_get : t -> bool
val effect_resizing_add : t -> int -> int -> int -> int -> unit
val effect_translation_add : t -> int -> int -> int -> int -> unit
val effect_zoom_add : t -> float -> float -> unit
val effect_flip_add : t -> effect_flip_axis -> bool -> unit
val effect_resizable_flip_add : t -> effect_flip_axis -> bool -> unit
val effect_wipe_add : t -> effect_wipe_type -> effect_wipe_dir -> unit
val effect_color_add : t -> int -> int -> int -> int -> int -> int -> int -> int -> unit
val effect_fade_add : t -> unit
val effect_blend_add : t -> unit
val effect_rotation_add : t -> float -> float -> unit
val effect_image_animation_add : t -> string list -> unit
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