package raylib
Install
Dune Dependency
Authors
Maintainers
Sources
md5=a35e88680caccd5a519cb859d2d7ae6a
sha512=f8e8ed46afe903485c81964c54d434911e208ea9a8a853599cc368860f106ebc3872205c51b40b8148140cd1288447e68737313cd065cdc8d7207043f0bc0758
README.md.html
README.md
raylib-ocaml
OCaml bindings for raylib (v3.0.0), a simple and easy-to-use library to enjoy videogames programming.
The bindings are pretty faithful to the original C code, the biggest difference is the conversion of all function names from CamelCase to snake_case. Wherever possible, integer arguments are changed to their own variant types, eg. int key
to Key.t
.
Bindings exist for (nearly) all functions and types, but only a subset are tested thus far (see examples folder). Rough edges are to be expected.
Example
let setup () =
Raylib.init_window 800 450 "raylib [core] example - basic window";
Raylib.set_target_fps 60
let rec loop () =
match Raylib.window_should_close () with
| true -> Raylib.close_window ()
| false ->
let open Raylib in
begin_drawing ();
clear_background Color.raywhite;
draw_text "Congrats! You created your first window!" 190 200 20
Color.lightgray;
end_drawing ();
loop ()
let () = setup () |> loop
Further examples can be found in the examples folder.
Building
Currently, the automated build works only on Linux. A Windows build (mingw64 pins) is possible, but requires a bit of manual fiddling. The library is built with cmake from source, therefore cmake and raylib's dependencies must be present, for details see here.
From the OCaml side, the library depends on ctypes
and ppx_cstubs
and uses dune
as its build system:
dune build
This also builds the examples.
TODO
Write further tests to cover the whole surface of raylib
Split the library into components (core, sound, 3D, VR etc) for a smaller memory footprint
Provide some ergonomics (somehow?)