package irrlicht

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type !'a dimension_2d = 'a * 'a
type !'a pos_2d = 'a * 'a
type !'a vector_3d = 'a * 'a * 'a
type vector3df = float vector_3d
type line3df = vector3df * vector3df
type triangle3df = vector3df * vector3df * vector3df
type !'a rect = 'a * 'a * 'a * 'a
type !'a color = {
  1. a : 'a;
  2. r : 'a;
  3. g : 'a;
  4. b : 'a;
}
type matrix4
type !'a aabbox3d = 'a vector_3d * 'a vector_3d
val color_ARGB : a:'a -> r:'a -> g:'a -> b:'a -> 'a color
val color_RGB : ?a:int -> r:int -> g:int -> b:int -> int color
val colorf_RGB : ?a:float -> r:float -> g:float -> b:float -> float color
val matrix_identity : unit -> matrix4
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